Legacy building system for 4.1.5 or below.¶
Note
This is a legacy version of the build system, which is based on the arch.make file for configuration options. This method has been removed in SIESTA 5, which relies on CMake; the following how-to is only kept as reference.
In this section, we describe how to compile SIESTA within a working build environment. We thus assume that you have already completed the steps explained in Minimum requirements and Preparing the environment.
There are 5 steps involved in the manual building of SIESTA:
Download and uncompress the source code.
Configure the build.
Compile the main executable.
Compile the utilities.
Run the test suite.
We walk through them in the following subsections.
Downloading the source distribution¶
Source tarballs of SIESTA can be downloaded for most versions from the official SIESTA releases on Gitlab. You can either download them from the website or through the command line. If you choose the website, the best is to use the files listed under the “Packages” section of each release. From the command line, if you want e.g. to get SIESTA 4.1.5, that would read:
wget https://gitlab.com/siesta-project/siesta/-/releases/v4.1.5/downloads/siesta-4.1.5.tar.gz
Once you have the tarball on your computer, you can follow the rest of the procedure from a terminal. The next step is to uncompress the downloaded tarball, e.g.:
tar xvzf siesta-4.1.5.tar.gz
cd siesta-4.1.5
Once done, you can configure the build.
Configuring the build¶
The source tree has to be prepared before compiling SIESTA. This basically means:
Go to the Obj/ subdirectory or create a build directory.
Create an arch.make file.
Run the obj_setup.sh script.
Check that the configuration is valid.
Section “2. Compilation” of the SIESTA User Manual describes these steps for different versions of SIESTA, with specific instructions for each of them. Here we will provide a summary with examples.
The first step is to use a build directory, which is a good practice because it protects the source files from being changed during the build. Unless you want to produce various SIESTA executables with different configurations from the same source tree, the recommended location is the Obj/ subdirectory. In the case of SIESTA, this step is mandatory, since compiling from the Src/ directory is explicitly prohibited.
Creating an arch.make in the Obj/ subdirectory is precisely what will make the configuration of the build different from another. This file contains all the parameters we have enumerated previously in Preparing the environment . Its structure varies between SIESTA versions, which is why we refer you to the SIESTA Usr Manual for details about what to tune in your arch.make file. If you do not know where to start from, you can use one the template provided by the DOCUMENTED-template.make file in Obj/.
Before compiling SIESTA, you have to make the information about the source tree available within the build directory. This is done by running the obj_setup.sh script, which is found in the Src/ subdirectory. When run from Obj/, the command is:
sh ../Src/obj_setup.sh
Note
If you run it from a different build directory, the path to this script might be different.
Last but not least, it is always a good idea to check that the configuration
is valid by running make clean
first. If this command is successful, you
know that everything is ready for the build. In addition, you make sure that
any artifact from a previous build is properly removed.
Taking back the example of SIESTA 4.1.5 from the previous subsection, the configuration of the build would like like the following:
cd Obj
cp DOCUMENTED-template.make arch.make
$EDITOR arch.make
sh ../Src/obj_setup.sh
make clean
where you replace $EDITOR
by your preferred text file editor, e.g.
emacs
, nano
or vim
.
Compiling SIESTA¶
The slow and robust solution to compile SIESTA is to type make
. If you
have configured the build correctly, this will work with any version of
SIESTA. After a few minutes, you should find a siesta
executable in the
build directory.
However, if you have SIESTA 4.1 or a more recent version, you can also compile
the source code faster, through make -j N
, where N
is the maximum
number of files to compile at the same time. A good number is anything between
2 and the number of cores of your CPU. If in doubt, try make -j 4
, which
works in almost any recent computer.
Note
If you get an error when compiling with make -j N
, run make
again
without arguments to find out where the error occurred.
Once done, you can check that the SIESTA executable has actually been
generated by typing ls -ltr
. The last file in the list should be named
siesta.
Compiling the SIESTA utilities¶
In the build directory, after configuring the build, you will find a subdirectory named Util/. If you go there, you will be able to build various pre- and post-processing tools that might help you with your SIESTA calculations. To see the full list, type:
cd Util
ls
For more details about these utilities, you can consult the README file there.
If you want to build them all, you can use the build_all.sh script:
./build_all.sh
However, since it can take some time, and since you might not need all of them, you can also build a few utilities one by one. For instance, if you want to build the gnubands utility to plot band structures with Gnuplot, you would type:
cd Bands
make clean
make
ls -ltr
After that, if you want to build denchar, you would type:
cd ../Denchar/Src
make clean
make
ls -ltr
You’re now done with building executables.